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Graysith
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posted 11-09-2004 05:55 PM
OK, an interesting series of events in role play has led to where I feel I must post this for all role players to read. THE FORCE: this, according to Lucas and our role play, is inherent in all things, something which (rather mysteriously, heh) ties us and binds us. Tapping into this Force allows the user to utilize telepathy, to sway the weak-minded, to augment physical prowess, to levitate objects, Mara what else am I missing here? SITH MAGICK: this is straight magick, guys. It is strong, but like most magicks works from the principle of being BELIEF BASED. It is primarily straight deception to the observer, and if done well enough fools the observer into reacting as the magician decides. There has to be a spell cast, or a device put into use; if the belief of the one casting the spell is strong enough, it would carry over and deceive the onlooker/observer, etc. In reality, the spell designed DOES have the desired APPARENT effect, but again, it is based on deception only and needs to be cast. (ie: a magick user believes in his abilities strongly enough that he can APPARENTLY alter reality by turning someone into a frog. To all intents and purposes, as far as reality is concerned, that person "is" a frog. The spell can only be undone by the one who cast it, unless an addendum of sorts has been put into the spell, like "kiss the frog and he will return to normal.") Also, magick requires "fuel" of some sort: Phalomir, a Sith, becomes sapped every time he uses his inherent magick, it takes energy out of him. Devices and such must be used to make the magick work. THE ALL: this is the true "All-that-is," based on The Force created by Lucas but goes beyond it. With the All, devices are not needed to make it work. (Gray's few Sith devices are designed around the All, to augment it or in some way constrain it, not to control it). What is necessary is a true balance within which supercedes the whole duality-based ideas of such things as "good" and "evil," "dark and light," "black and white," etc. With the All, space-time itself can be broken through (Portals) or altered (actually physically changed by rearranging existing molecules and atoms). Since space-time can be used, the user can actually look forward into Time, as well as backward, and can transport himself in either direction. (These are the main differences between it and The Force.) But it cannot be used "willy-nilly." Again, a true inner balance must be reached, recognized on a gut level, and accepted. The whole "look at the Big Picture" kind of thing. This can only be achieved by being taught of it by another All user, and then it is up to the student to reach that innate recognition needed to use it. So, long-term role play is necessary if another character is to be able to use the All. (The only exception to this, so far, centers around PG's characters, who come from the FUTURE. In the future Sith civilization, the All is a bit more common, devices have been created by the Armorers to augment or restrain it; he has shown by his posts that he will not go "supercharacter" mode with it and thus I said he could touch upon the All a bit with his characters, as the role play need arises. This was established via intensive PMing when he first came to the Pod, thank you.) [ 11-09-2004 06:08 PM: Message edited 1 time, lastly by Graysith ] |